At least tell me I'll get something decent for my trouble at the end of this encounter, I'm willing to throw away one life for it if it does give out something good. I'm actually worried about what the hell else is down there, and I think I might be OOD since some of these guys were dropping stralite equipment, which I've seen twice before in total. Barring a shielding rune for me and the same on my golem, I'd be toast any number of times, and welp, that would have been the end of the road for this character. It isn't fun when a bunch of annoying wizards all try to hit you with their magic spells, and even less fun when they start hitting you with blood grasps, dark portals, and random diseases that apparently rival Ebola for effectiveness. I happened to be level 25 at the time I got it. TL DR: Don't feel bad, Dark Crypt wrecks everybody.I was derping around in the vicinity of Last Hope when I got a random encounter leading deep into a crypt full of crazy cultists and lots of annoying wizards. I'd imagine that Reaver in particular would have a hard time with DC, because you're relatively short-ranged, immobile, and squishy. (The Intimidating Caves can be pretty rough, too, and usually have crappy loot. In fairness, saying "those locations" is a bit of a misnomer- Dark Crypt is drastically harder than almost any other optional zone that you'll run into. I would honestly avoid Dark Crypt unless you're feeling particularly cocky- the game does also make pretty clear to you that it's spooky as hell :P Even when I decide to do Dark Crypt on Insane, I start doing Dreadfell at level 22 or 23 (Dark Crypt can only proc once you hit level 24) so that by the time I come out of Dreadfell I'm a higher level, because then maybe DC will let me live You will be up against enemies who are significantly higher levels than you, and who are often very bursty flavors of mages. For what it's worth, expect Dark Crypt to murder you, with great glee and enthusiasm! Seriously, when folks are chatting in-game and somebody says they're going into Dark Crypt on Insane, the general reaction is to laughingly plan their funeral. This strategy also means there's a small chance of you getting lucky and not triggering the Crypt before you get back to Last Hope, then into Reknor, which means you can put off the Crypt until you return from the East (at which point it'll be easily doable).Ī bit late, but I only just saw this. You can usually get close to 30 by the end of Dreadfell, which gives you a better chance at completing the over-leveled Crypt. If you do want to do the Crypt, my advice is to enter Dreadfell at level 23, ideally as close to 24 as possible. As a result, I usually skip the Crypt rather than risk my character. It's an enormous risk for minimal payoff. When playing on Nightmare/Insane, this means facing level ~40 enemies, including an abundance of casters, with no ability to retreat a floor, and the very real possibility of the map dropping you into an open room with multiple enemies in LoS. The Dark Crypt, however, triggers at level 24 no matter what difficulty you're on. You'll end up entering each zone at a higher level than usual to offset the increased scaling. Zone scaling on higher difficulties normally isn't much of a factor, because early zones will scale up and continue to give experience as opposed to being "too easy" and giving you the option to stroll to the boss. I seem to get destroyed by Hexes mainly in DC, since they take forever to wear off and keep you from dealing with.anything. If it matters - my last few runs are all with Reaver since I want a win with it. I guess I feel like I'm copping out, not taking on the toughest stuff that's on offer? But I have littered the Dark Crypt with my character corpses at this point, and I'm trying to figure out if this is a "git gud" situation, or if I'm being foolish.ĭo most of y'all who play on Nightmare+ just skip these locations? Do you plan ahead and collect blight res+ gear or something to make them manageable? I tend not to do that, partially because I often forget about DC until it pops, but also because it feels like "metagaming".I'm fine with collecting lightning resistance for Urkis because the game makes it abundantly clear you need it for a Lightning mage, but for stuff that you don't have in-game warnings about, I feel like I'm "supposed" to just be able to take it on with my wits and current equipment collection. I find that when I run into "challenge" areas like Dark Crypt, or even random stuff like Intimidating Caves or those underground grave sites, I have a hard time saying no. I've gotten a couple of Normal and Nightmare wins (on Adventure), and I've been going for Nightmare Roguelike recently.
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